Robert Ambrosini Engineering Program Lead | Technical Director

Engineering leadership, education, infrastructure, AI, and security

Engineering leader and technical director with experience across product engineering, game development, AI workflows, infrastructure, cybersecurity, and university-level software engineering education.

Focused on accountable teams, practical technical programs, secure systems, and delivery practices that stand up to professional scrutiny.

RealityJam | Engineering Program Lead

Building certified software engineering and game development apprenticeship pathways.

I build curriculum and teach university students software engineering and game development alongside Unity and Skills London. The certified apprenticeship program covers design, project management, engineering fundamentals, Unity production, and practical delivery both inside and outside game-engine environments.

Curriculum architecture University instruction Unity development Game production Project management Software engineering
25+ direct reports managed across engineering, platform, DevOps, analytics, and production.
$1.4M infrastructure savings driven through architecture, vendor negotiation, and cost controls.
91% security posture reached after hardening systems, access controls, and operations.
100+ software, optimization, and technical problem-solving engagements delivered.

Mention AI, CTO

Built a vertical AI work management product around real operating workflows and designed a horizontally scaling multi-stage agent pipeline across orchestration, worker services, review, and data systems.

Tempo, Technical Director

Led engineering, platform, DevOps, analytics, and adjacent production functions for a consumer product serving more than 150,000 daily users and scaling past 500,000 with near-zero downtime.

Specular Theory, Lead Unity Engineer

Led application engineering for simulation and training programs in a defense-focused environment, owning technical direction, architecture, Azure DevOps, CI/CD, and release operations.

SimX, Senior Software Engineer

Worked on real-time data and streaming systems for medical and defense training platforms, translating clinician and military workflows into practical product decisions.

Ocean View Studios, DTM Game, Thales, Riot, Blizzard, Udemy

Built game systems, mobile platform systems, encryption-focused software, QA engineering workflows, database systems, and instructor-led software education.

Engineering

  • C#, .NET, Python, Go
  • Node.js and Vue
  • Unity and game systems
  • Backend APIs and services

Platform

  • Azure, AWS, SQL, MySQL
  • Distributed systems
  • CI/CD, automation, DevOps
  • Analytics and data systems

Security

  • Cybersecurity leadership
  • Operational security
  • Access control hardening
  • Risk reduction and secure systems

Leadership

  • People management and coaching
  • Roadmap and delivery execution
  • Hiring and organizational scaling
  • Stakeholder communication

Infrastructure, AI growth, cybersecurity, and operational execution.

I consult for companies of all sizes on infrastructure strategy, AI growth, secure engineering practices, operational security, technical roadmaps, and delivery systems that can survive real organizational pressure.

Harvard Extension School

  • Computer and Data Science
  • 2019 to 2020

Massachusetts Institute of Technology

  • Data Sciences and Data Theory
  • 2019

California State University Channel Islands

  • B.S. Computer Science and Information Technology
  • 2010

Engineering leadership for software, security, infrastructure, AI, and technical education.

Built for professional review by companies, universities, and advisory clients looking for senior technical leadership with practical delivery experience.